I decided to give Arena a try and teamed up with a Frost DK. I am wondering if I should remain frost, or switch to either Fire or Arcane?
I assume Arcane would have good burst, and fire has great mobility. Thoughts?
Stay safe and stick with frost. cause the burst is still great, and the cc is all important.
Frost is your best bet as it has burst and better CC but you can win with fire and even arcane just takes more skill and knowledge.
Would anyone mind looking at my spec?
Wednesday, April 18, 2012
Need help - frost mage levelling spec
Hey all =)
I've finally decided to level up my mage and get him ready for Cataclysm.
Right now I'm Lvl36 and I have to say Frost is amazing in terms of control/cc and burst damage.
As the title suggests, I'm looking for professional magi here to help me choose the right talents for frost levelling.
Also, which glyphs should I use ?
Your inputs are greatly appreciated.
I've finally decided to level up my mage and get him ready for Cataclysm.
Right now I'm Lvl36 and I have to say Frost is amazing in terms of control/cc and burst damage.
As the title suggests, I'm looking for professional magi here to help me choose the right talents for frost levelling.
Also, which glyphs should I use ?
Your inputs are greatly appreciated.
I need better food.
I mean, at 72 i have 14k mana(buffed) and Im making 4.2k mana(over 30sec) lollipops...
I thought this was supposed to be changed.
Can we get a suggestions forum please?
qq l2 level
You should be getting the new food really soon. Just wait til 80. Mana strudels are like, 64k hp and 40k mp. I use one and within a few seconds I'm fully regened XD
I remember when mage water was as good as the best water available from a vendor. Now we get second best, but its food too.
Gear got too good.
I thought this was supposed to be changed.
Can we get a suggestions forum please?
qq l2 level
You should be getting the new food really soon. Just wait til 80. Mana strudels are like, 64k hp and 40k mp. I use one and within a few seconds I'm fully regened XD
I remember when mage water was as good as the best water available from a vendor. Now we get second best, but its food too.
Gear got too good.
PvP question: silences
I'm new to mage PvP relatively; looking for advice on how to deal with DK/Spriest silences and counterspells that knock out my main tree specifically.
I play fire normally, it's difficult to cancel scorch casts, when i get hit with an 8 second silence I just don't know how to react, usually ice block and hope it doesnt happen again.
Thanks :>
I play fire normally, it's difficult to cancel scorch casts, when i get hit with an 8 second silence I just don't know how to react, usually ice block and hope it doesnt happen again.
Thanks :>
should i go goblin?
so im had this mage seance vanilla wow and i relay don't wana get rid of her. but lets face it undead have like no good racials but pvp i was thinking on going goblin but idk thoughts on how goblin mages are doing?
I mean 1% haste isnt much but it still helps. Banker is great for a full bag. Rocket boots ability that lets you jump like blink, will change pvp strats for mages a lot. I feel frost mages becoming more popular with this. I would say yeah, go for it
then my second question is how good is the goblin starting area? whould i miss much race changing?
You should play the starting area but if you want to switch your mage do that and than just start a new goblin toon.... just a though
Just roll a new character as a goblin, there you won't miss anything.
Also Goblin's are very strong as a PvP race, but I feel other races are better for PvE. It does depend on spec to some degree, but I feel like having beserking and time warp in arcane for your burn cycle would be insane (or beserking/time warp/icy veins).
That being said, with ratings requirements for a 1% boost where they are at 85, 1% is going to be a pretty big deal.
I myself am going to wait a bit to see if they nerf goblins, then change to that, then again I'm more pvp oriented.
thanks :) i think i know what im going to do ill start a goblin mage and see if i like them then decide from there.
Be warned, rocket jumping up hills does not work well, but rocket booting down them....
I mean 1% haste isnt much but it still helps. Banker is great for a full bag. Rocket boots ability that lets you jump like blink, will change pvp strats for mages a lot. I feel frost mages becoming more popular with this. I would say yeah, go for it
then my second question is how good is the goblin starting area? whould i miss much race changing?
You should play the starting area but if you want to switch your mage do that and than just start a new goblin toon.... just a though
Just roll a new character as a goblin, there you won't miss anything.
Also Goblin's are very strong as a PvP race, but I feel other races are better for PvE. It does depend on spec to some degree, but I feel like having beserking and time warp in arcane for your burn cycle would be insane (or beserking/time warp/icy veins).
That being said, with ratings requirements for a 1% boost where they are at 85, 1% is going to be a pretty big deal.
I myself am going to wait a bit to see if they nerf goblins, then change to that, then again I'm more pvp oriented.
thanks :) i think i know what im going to do ill start a goblin mage and see if i like them then decide from there.
Be warned, rocket jumping up hills does not work well, but rocket booting down them....
A suggestion for [Conjure Refreshment]
Please change it so that it only creates one type of food from the moment you get it. Then change it so that one type of food restores a percent of your mana and health. Then change it so it has no minimum level requirement. It seems the change you made to the spell has caused significant problems from the moment you learn it.
Such problems are: Instance runs in which you are creating say the level 44 to 53 food [Conjured Mana Brownie] but your healer is only level 43. The food only returning 1/2 or even 1/3 of the conjuring mages health or mana pools.
It is quite possible you may have just gotten the amounts wrong as the level 64 food seems to return mana and health at the rate of the level 55 dropped food and water. While adjusting the numbers so they have amounts equal to the food and water 1 level above them may solve the second problem. The first problem would still exist.
That would be very nice.
Why not.
/signed
the biggest impact of this change, imo is when you're really well geared at max level, and a full 30 second drink doesn't fill up your mana pool.
Such problems are: Instance runs in which you are creating say the level 44 to 53 food [Conjured Mana Brownie] but your healer is only level 43. The food only returning 1/2 or even 1/3 of the conjuring mages health or mana pools.
It is quite possible you may have just gotten the amounts wrong as the level 64 food seems to return mana and health at the rate of the level 55 dropped food and water. While adjusting the numbers so they have amounts equal to the food and water 1 level above them may solve the second problem. The first problem would still exist.
That would be very nice.
Why not.
/signed
the biggest impact of this change, imo is when you're really well geared at max level, and a full 30 second drink doesn't fill up your mana pool.
@PvE Nerds
Please don't respond if you're just speculating.
Does the Glyphs of Icelance/Frostbolt factor their crit chance with Shatter AFTER talent, or before.
Meaning do I have a 15% extra crit on Shatter (18% base crit x3 = 54% crit + 5% x3 = 69%) or is it 54% + 5% extra?
I would presume the former, but knowing Blizzard's odd mechanics over the years...
It's hard to say. I doubt something like that would stack in that regard, and it'd be OP. I would like to presume the former too, but they scaled down the stat gains from items, and I'm sure they don't want the stat/rating scales to be ridiculously high like they were in Wrath.
I'm sure that it would be added on as it is a different type of buff, and not associated with the Talent buff Shatter normally would.
I'll sadly say no, but I can only hope it's right. But then again, if it WAS right, I'd be hearing all the other classes QQing about Mage's Insta-crits (they practically were back in Wrath).
It wouldn't be "OP" as much as you're thinking. Essentially if you have 20% crit, your Frostbolts/Icelances have 25% crit. That is multiplied by Shatter for 75%.
Anyone else?
Iirc Glyph of Icelance is 5% extra damage, not crit.
Edit: I believe the extra crit from the glyph is calculated before the extra crit from shatter, I say this because (unless I'm somehow horribly, horribly wrong) that's how it worked during wrath, with the ability to nova someone after you've cast, but before it lands, and get the added crit chance.
Even if that were the case, logically speaking a Glyph and a Talent are two completely different things, and as such would not stack. And I think of it as such as a Glyph involves the spell directly, regardless of the Shatter effect, it will increase by 5%, whether the target is Frozen or not.
You have to remember that you would have 60% Crit (20% base amplified by Shatter talent) regardless of any spell that you cast, and it's just you would have 65% Crit if you used the Ice Lance ability.
Oh that's right, I forgot. My question still stands for Frostbolt.
@ Lucitya
The funny thing is, you're right lol...
But then again, I suppose even if you were wrong, if we even applied the concept of it containing crit, it wouldn't multiply three-fold due to the difference of buffs. Plus, I personally wouldn't take something like that for granted unless it specifically stated in the glyph/spell ability.
See logically I would think the crit chance of the spell is initially calculated as the cast completes, and then as it lands any modifiers are added, like I added in earlier how you can ele nova after you've cast and get the benefit.
Of course my head explodes when I try to combine this logic with icelance and FoF...
So I was wrong about shatter applying if the target is frozen after the spell is cast (I was curious after so I tried it out, waiting for ele nova constantly is boring), however at the very least I could swear that the character check and the target check happened separately and in that order. But since I was wrong once already I could easily be wrong again.
Does a Spell cast receive Shatter benefit even after you cast it and the target breaks freeze and the such? I never thought it did, and only believed it worked upon the casting of the spell.
Again, I figured this way, it would calculate the 5% crit into the spell, regardless of shatter or not. If the target is not frozen, it'll be 5% increase. If the target isn't shattered, it'll still be just a 5% crit increase, as the effect still works arbitrary of the target being Frozen or not.
Does the Glyphs of Icelance/Frostbolt factor their crit chance with Shatter AFTER talent, or before.
Meaning do I have a 15% extra crit on Shatter (18% base crit x3 = 54% crit + 5% x3 = 69%) or is it 54% + 5% extra?
I would presume the former, but knowing Blizzard's odd mechanics over the years...
It's hard to say. I doubt something like that would stack in that regard, and it'd be OP. I would like to presume the former too, but they scaled down the stat gains from items, and I'm sure they don't want the stat/rating scales to be ridiculously high like they were in Wrath.
I'm sure that it would be added on as it is a different type of buff, and not associated with the Talent buff Shatter normally would.
I'll sadly say no, but I can only hope it's right. But then again, if it WAS right, I'd be hearing all the other classes QQing about Mage's Insta-crits (they practically were back in Wrath).
It wouldn't be "OP" as much as you're thinking. Essentially if you have 20% crit, your Frostbolts/Icelances have 25% crit. That is multiplied by Shatter for 75%.
Anyone else?
Iirc Glyph of Icelance is 5% extra damage, not crit.
Edit: I believe the extra crit from the glyph is calculated before the extra crit from shatter, I say this because (unless I'm somehow horribly, horribly wrong) that's how it worked during wrath, with the ability to nova someone after you've cast, but before it lands, and get the added crit chance.
Even if that were the case, logically speaking a Glyph and a Talent are two completely different things, and as such would not stack. And I think of it as such as a Glyph involves the spell directly, regardless of the Shatter effect, it will increase by 5%, whether the target is Frozen or not.
You have to remember that you would have 60% Crit (20% base amplified by Shatter talent) regardless of any spell that you cast, and it's just you would have 65% Crit if you used the Ice Lance ability.
Oh that's right, I forgot. My question still stands for Frostbolt.
@ Lucitya
The funny thing is, you're right lol...
But then again, I suppose even if you were wrong, if we even applied the concept of it containing crit, it wouldn't multiply three-fold due to the difference of buffs. Plus, I personally wouldn't take something like that for granted unless it specifically stated in the glyph/spell ability.
See logically I would think the crit chance of the spell is initially calculated as the cast completes, and then as it lands any modifiers are added, like I added in earlier how you can ele nova after you've cast and get the benefit.
Of course my head explodes when I try to combine this logic with icelance and FoF...
So I was wrong about shatter applying if the target is frozen after the spell is cast (I was curious after so I tried it out, waiting for ele nova constantly is boring), however at the very least I could swear that the character check and the target check happened separately and in that order. But since I was wrong once already I could easily be wrong again.
Does a Spell cast receive Shatter benefit even after you cast it and the target breaks freeze and the such? I never thought it did, and only believed it worked upon the casting of the spell.
Again, I figured this way, it would calculate the 5% crit into the spell, regardless of shatter or not. If the target is not frozen, it'll be 5% increase. If the target isn't shattered, it'll still be just a 5% crit increase, as the effect still works arbitrary of the target being Frozen or not.
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