Saturday, April 21, 2012

post-patch stats!!!!

so after the patch im going to be running RMP again. Im going to be running with a sub rogue so ill be getting around 26-27 percent crit, i feel like this is way to much crit cause the average mage latly has around 18-20 percent crit. now with the mastery nerf should i reforge more mastery to try to gain some of that lost damage or reforge haste? i heard some rumors that haste will actually be a good thing to have after patch!
Bump.
bump..
We need more crit, not less. Inconsistency is bad.
o man..... the only 2 posts dont even agree with each other! i am now lost beyond being found!
Haste will be a factor imo when patch hits. 1.9 sec frostbolt as your main ability wont cut it.

Lose crit or get interrupted all the time?

Rather shave a few .1 frostbolt and lose 5% crit rather than getting interrupted in those last .3 secs on the cast which can happen vs warriors/dk/feral.
Self bumping is a sad thing to see.

26-27 is still pathetic. Where are my F'ing pyro procs?
crit > haste

even after the patch

help with macros

So i was doing malorak (sp?) the other night and came to the conclusion that i need more macros. I was having alot of trouble aoeing the adds trying to spell steal remedy and cs his casts. Any mages have a link to some good fire mage macros or tips on how they do the fight would be greatly apriceadted.

Fire PvP - some questions

Seeing how combat ratings are taking a huge dive in early tiers of Cata gear proper talent placement for Fire seems to be crucial to it's success in PvP. I know Frost has superior control, survivability and burst, I know all that. I just like setting a piles of Allys in BGs on fire, okay? =)

Burning Soul - this one is still a bit iffy to me. Most of the time we set up time window to cast Fireball via procs and DB. The rest of the time we are tossing quick Scorches on the run. Have you seen a good use for this talent in decent BG PvP? Besides standing still and trying to cast while a hunter and their pet are chewing your face off....

Fire Power - in my PvP build it's pretty much this talent or the 3% crit. In early tiers I am going for 3% crit, but later ones will give me some wiggle room on Crit so I can explore this talent. I did not have beta access so I can not relate to Flame Orb usefulness, but I can imagine we pop it on CD. Could some beta fire mage shed some light on this 3-point talent? Are the 3 points really worth 3% more PvP damage and Flame Orb explosion (I might be wrong but it is 100% avoidable).

Molten Fury - Would it be more beneficial to take up this 12% more damage on 35% or lower over 30% -> 33% Crit gain via Piercing Ice? This is probably the most tricky one for me to figure out.

Any input is greatly appreciated.
12% more damage is a bit of extra power and it's applied to every damage source you have on the target when he below 35% hp, quite useful and if you don't have it every time someone ALMOST dies you can know that if you had the talent he most likely would have died. The 3% crit helps out your sustained damage but fire and pvp in general are more about burst so being able to boost your damage when you need it most is probably more worth it then a small chance to gain decent damage boost.
Where are you planning to put 5 extra points at 85?

So I noticed with Arcane Mages

If I look at the recount Pie chart, it goes like this: I have about 8 sub sections of skills which cause damage, then I look at the Arcane Mage Pie chart (in the recount addon) and it looks like 1 giant red circle (they press 1 button). Please note that this actually will out damage me, even from a slightly undergeared mage.

So my question is, why when I just press lightning bolt (my filler attack) I don't do over 50% more damage than my normal rotation? Infact I think I do something like 30% of the damage I would deal when I press the other 7 buttons. Can someone give me tips on how to press 1 button and still do great?
i like pie
Not supposed to be balanced at 80.
Does your Lighting Bolt utterly decimate your mana pool in SECONDS when spammed?

Arcane mages are able to turn mana into damage at will. It's what they do, it is the defining trait of the spec.
If I look at the recount Pie chart, it goes like this: I have about 8 sub sections of skills which cause damage, then I look at the Arcane Mage Pie chart (in the recount addon) and it looks like 1 giant red circle (they press 1 button). Please note that this actually will out damage me, even from a slightly undergeared mage.

So my question is, why when I just press lightning bolt (my filler attack) I don't do over 50% more damage than my normal rotation? Infact I think I do something like 30% of the damage I would deal when I press the other 7 buttons. Can someone give me tips on how to press 1 button and still do great?


1. Get a spell that does both a s---ton of damage while costing a s---ton of mana, making it nonviable for spamming unless you have end game gear.
2. Have all of your other spells hit like a wet noodle making them essentially functionless except to conserve mana.

Newsflash: Arcane won't be a "one button wonder" at 85. A fully stacked arcane blast costs over 9,000 mana. We probably won't have the gear to support AB spam until T14 or so.

Cheesecake is like the ice lance of desserts

It's a pie with cake in the name.
If I look at the recount Pie chart, it goes like this: I have about 8 sub sections of skills which cause damage, then I look at the Arcane Mage Pie chart (in the recount addon) and it looks like 1 giant red circle (they press 1 button). Please note that this actually will out damage me, even from a slightly undergeared mage.

So my question is, why when I just press lightning bolt (my filler attack) I don't do over 50% more damage than my normal rotation? Infact I think I do something like 30% of the damage I would deal when I press the other 7 buttons. Can someone give me tips on how to press 1 button and still do great?

Two questions/comments:

1) Why are you comparing your filler attack to an Arcane Mage's main nuke?
2) This one's a bit more complicated, you may have to actually think (a little), so be prepared. Recount DPS charts only show the actual abilities that cause damage directly. The other buttons that are requires to play an arcane mage do not show up. Stuff like mana gem, evocation, arcane power, etc. Some classes have to use abilities aside from their damage abilities to actually do damage. Weird I know, but there it is.
1) filler attack == (is directly equal to) main nuke.
2) Some would consider Elemental Mastery as a cooldown (LOL DOESNT SHOW ON RECOUNT) to be stronger than arcane power in its self.
Just be content that your class requires more than pressing one or two buttons.
In any case, in one week, this thread will no longer be relevant.
The answer obviously is that recount is broken.
1) filler attack == (is directly equal to) main nuke.
2) Some would consider Elemental Mastery as a cooldown (LOL DOESNT SHOW ON RECOUNT) to be stronger than arcane power in its self.


Thanks for your C++ 101 lesson, we're all better people now.

If filler attacks = main nuke, than Arcane Missiles and Arcane Barrage should hit as hard as Arcane Blast. Oh boy that would be fun :D
I freaking love chocolate pie.
Arcane mages are like kids with trust funds. Yea, you can buy a car and house, but how will you pay the taxes if you blow it all. Or repairs. Or retirement?
Arcane mages are like kids with trust funds. Yea, you can buy a car and house, but how will you pay the taxes if you blow it all. Or repairs. Or retirement?

Excellent example. I like that! Yeah arcane used tones mana. Sure the mage can use arcane barrage and arcane missiles. But he's trying to go for the most dps. So therefore he has to spam arcane blast. Then he OOM and you guys are moving on to the next boss.
Not supposed to be balanced at 80.


No it's not balanced for 80, but 80 is where we're at; we cannot go past 80, nor can we wear gear intended for level 81+.

So basically, we have to suck it up and should it be the case - not have fun until the expansion is released.
I don't get it. Why are you complaining about your class being more fun to play? Are you just a complainer?
No it's not balanced for 80, but 80 is where we're at; we cannot go past 80, nor can we wear gear intended for level 81+..

If people can't wait a week for an expansion, they should really reflect on their priorities.


A week ago it wasn't a week until the expansion.

Besides, my 'priorities' are fine. I need to leave this backward little country, but to do that I need to sell my house, so while I'm waiting for a buyer there's not a lot else to do that doesn't involve interacting with real-life stupid people.

Best lvling spec?

Should I go with Fire or Arcane?

And can someone give me a good spec :P Thanks^^
Since the 4.0 patch I have been levelling my mage which was parked on 31 for about 2 years. He is level 73 (almost 74) and I have been experimenting with different specs and have been dual spec since level 40.

I always keep coming back to arcane - especially after I got the talents in slow. My guy is frost off-spec and I sometimes swap to frost but not for long. I am questing Howling Fjord right now and killed Megalith 5 times and he didn't even get close to hitting me.

All specs are viable and it usually comes down to your playstyle. You won't have any problems whichever spec you try until you have to kill mobs that are immune so dual spec at 40 is recommended.
Okay thanks^^ for the info.^^

Glyphs for changed Water Elemental Model/Skin

I like how Blizzard added abilities for mages to use glyphs to change the polymorphed animal. What about a similar glyph system for water elementals? Now I realize that changing it from a water type being would defeat the purpose but what about an Ice Elemental? Or perhaps a simple color change to a darker blue just to change things up. Just a simple thought. Feel free to say "thats a terrible idea" or "what if we made it so this ____ happened" Just a random thought I had and wondered if you all seemed like it is a good one.
Oh man, I'd give anything to have my water elemental use one of the newer elemental models.

Which reps etc to farm at 85?

When you hit 85 what are going to be the reps you need asap or is there a resource for mages that outline this somewhere.