Thursday, April 19, 2012

Why give mages heroism at level 85?

I was looking at my mage alt and saw time warp (or something similarly named) which is heroism by any other name. Of all classes why give it to mages? Why could not shammys have a monopoly on it (I am against giving it to hunter pets too)
Because they want to balance encounters on pretty much always having heroism. Some like it, some don't, doesn't matter because we're all going to have to deal with it.
I was looking at my mage alt and saw time warp (or something similarly named) which is heroism by any other name. Of all classes why give it to mages? Why could not shammys have a monopoly on it (I am against giving it to hunter pets too)


"Bring the player not the class."
Ok so does not it decrease the value of shammys substantially? I was getting excited about my enhancement shammy and all that I could bring to the group as a dps and now they take the best buff shammys have and give it to just about everyone. With recent changes, blizzard is "nudging" people to play mages. Transportation between cities is a nightmare plus mages are making EVEN MORE money porting people since dal/shat portals are no more.
It's only a danger if your Shaman underperforms compared to that Mage or Hunter (not likely since you need to be BM).

The whole point is to alleviate the restrictions in groups, specifically 10 man raids. No longer do they need only a Shaman or miss out on Heroism, but they could bring a Mage instead and still move forward.

This parity of abilities isn't anything new, it's just being expanded.
I was looking at my mage alt and saw time warp (or something similarly named) which is heroism by any other name. Of all classes why give it to mages? Why could not shammys have a monopoly on it (I am against giving it to hunter pets too)


"Bring the player not the class."


While I find this quote to be annoying, it's rather true here.

Blizzard spread it out because they finally admitted that it's an important buff, and spreading it out to other classes ensures a higher chance you're going to have it in a raid, as opposed to just having to reserve a slot for a Shaman.

It's especially important with Blizzards new raiding model (as mentioned above). 10 mans are going to be very popular. As someone that's has run very few 25's since Ulduar and doesn't have much interest in them, god I can't wait to finally get good trinkets :D
Also because Blizz couldn't come up with an actual new dps spell for mages at 85 and they figured they had to give us something.

If you start a petition on the DD forum to give it to locks in exchange for Demon Soul or whatever your 85 spell is, I'll /sign for you.
I was looking at my mage alt and saw time warp (or something similarly named) which is heroism by any other name. Of all classes why give it to mages? Why could not shammys have a monopoly on it (I am against giving it to hunter pets too)


"Bring the player not the class."


While I find this quote to be annoying, it's rather true here.

Blizzard spread it out because they finally admitted that it's an important buff, and spreading it out to other classes ensures a higher chance you're going to have it in a raid, as opposed to just having to reserve a slot for a Shaman.

It's especially important with Blizzards new raiding model (as mentioned above). 10 mans are going to be very popular. As someone that's has run very few 25's since Ulduar and doesn't have much interest in them, god I can't wait to finally get good trinkets :D




I was under impression that raid leading was supposed to be an occupation that took SOME skill. Deciding what classes/specs to bring to a particular fight is part of the job. If you make it so you can bring whatever classes you want as long as you have a correct mix of tanks/healers/dps it makes raid leader's job easier than it should be.

I tell you this much. If I had heirlooms for a cloth caster I would be leveling my mage right now because mages have it easier when you consider the totality of wow experience. I would give up demon soul for heroism any time of day since mages having heroism would mean I would be that much less likely to be invited to raids vis-a-vis a mage.

I don't see it as being such a pedestrian decision.

If you have a Shaman and a Mage to choose from to compile a group with Heroism if the Shaman outperforms the Mage, you bring the Shaman. If the Mage outperforms the Shaman, bring the Mage. etc...

Just offers raid leaders more flexibility.
Ok so does not it decrease the value of shammys substantially?

Ghostcrawler told us they considered removing all raid buffs, because "players think about it too much". They left it in the game because buffing each other is fun. I'm sure Blizzard understands the appeal of wanting to bring a lot of buffs to a group, but they tried it in TBC and it was impossible to balance and caused massive problems, so they've made buffs much more marginal.
Could be worse, could be a Molten Core paladin.

5 minute blessing bot.
I believe you meant to say "Bloodlust."

Alliance scum.

Honestly I don't understand why they gave it to mages, which already had multiple raid buffs, over rogues, which have never had a selective-use buff (being honest- Expose Armor really doesn't count except in the rare occasions of no warrior), but I've gotten over it. At the very least, this will finally supplant shamans from the position of most desired raid class.

Job well done, in my opinion.
I believe you meant to say "Bloodlust."

If anything Shammies should be happy that utility stuff is being handed out to other classes. So when their dps is underperforming, they have more claim to demanding Bliz to look into it and fix it. No longer will comments such as "oh, you still have a raid spot because of BL/heroism" be valid.
Ok so does not it decrease the value of shammys substantially? I was getting excited about my enhancement shammy and all that I could bring to the group as a dps and now they take the best buff shammys have and give it to just about everyone. With recent changes, blizzard is "nudging" people to play mages. Transportation between cities is a nightmare plus mages are making EVEN MORE money porting people since dal/shat portals are no more.
Welcome to Paranoia City. Here's your complementary tinfoil hat and anti-brainwashing glasses.



I believe you meant to say "Bloodlust."

Alliance scum.

Honestly I don't understand why they gave it to mages, which already had multiple raid buffs, over rogues, which have never had a selective-use buff (being honest- Expose Armor really doesn't count except in the rare occasions of no warrior), but I've gotten over it. At the very least, this will finally supplant shamans from the position of most desired raid class.

Job well done, in my opinion.
It's both Heroism and Bloodlust, just so you're aware.

I'm not sure what multiple raid buffs you're talking about here btw, we have uh... one. Shamans still have totems which are very desirable, I daresay more than a once every 10 minute buff.
I'm not sure what multiple raid buffs you're talking about here btw, we have uh... one. Shamans still have totems which are very desirable, I daresay more than a once every 10 minute buff.


Strength of Earth: Just kidding, Horn of Winter.
Stoneskin: Just kidding, Devotion Aura
Flametongue: Just kidding, Arcane Brilliance.
Elemental Resistance / Glyphed Healing Stream: Just kidding, Resistance Aura.
Wrath of Air: Just kidding, Mind Quickening.
Windfury: Just kidding, Hunting Party.
Bloodlust: Just kidding, Time Warp.

What was that? We still have totems?
I have a hard time finding totems to place in 10-mans where I'm the only shaman.
It used to only be a problem in 25-mans where there were three or more.

I'm not sure what multiple raid buffs you're talking about here btw, we have uh... one. Shamans still have totems which are very desirable, I daresay more than a once every 10 minute buff.


Strength of Earth: Just kidding, Horn of Winter.
Stoneskin: Just kidding, Devotion Aura
Flametongue: Just kidding, Arcane Brilliance.
Elemental Resistance / Glyphed Healing Stream: Just kidding, Resistance Aura.
Wrath of Air: Just kidding, Mind Quickening.
Windfury: Just kidding, Hunting Party.
Bloodlust: Just kidding, Time Warp.

What was that? We still have totems?
I have a hard time finding totems to place in 10-mans where I'm the only shaman.
It used to only be a problem in 25-mans where there were three or more.
That's no different than warlock pets overwriting fort or brilliance. Chances are most of your totems will be useful in a group.
Hunter pets have it too. So yeah, no more "NEED 1M SHAMAN ONLY PST PST PST" stuff, boo hoo hoo. =(

Strength of Earth: Just kidding, Horn of Winter.
Stoneskin: Just kidding, Devotion Aura
Flametongue: Just kidding, Arcane Brilliance.
Elemental Resistance / Glyphed Healing Stream: Just kidding, Resistance Aura.
Wrath of Air: Just kidding, Mind Quickening.
Windfury: Just kidding, Hunting Party.
Bloodlust: Just kidding, Time Warp.

What was that? We still have totems?
I have a hard time finding totems to place in 10-mans where I'm the only shaman.
It used to only be a problem in 25-mans where there were three or more.


hmmm... I see 2/7 taken from mages... Why not complain about pallys with this arguement? they are 2/7 as well. Notice how shamans still have buffs taken from 5 other classes. Do the math.

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