Saturday, April 21, 2012

Fire PvP - some questions

Seeing how combat ratings are taking a huge dive in early tiers of Cata gear proper talent placement for Fire seems to be crucial to it's success in PvP. I know Frost has superior control, survivability and burst, I know all that. I just like setting a piles of Allys in BGs on fire, okay? =)

Burning Soul - this one is still a bit iffy to me. Most of the time we set up time window to cast Fireball via procs and DB. The rest of the time we are tossing quick Scorches on the run. Have you seen a good use for this talent in decent BG PvP? Besides standing still and trying to cast while a hunter and their pet are chewing your face off....

Fire Power - in my PvP build it's pretty much this talent or the 3% crit. In early tiers I am going for 3% crit, but later ones will give me some wiggle room on Crit so I can explore this talent. I did not have beta access so I can not relate to Flame Orb usefulness, but I can imagine we pop it on CD. Could some beta fire mage shed some light on this 3-point talent? Are the 3 points really worth 3% more PvP damage and Flame Orb explosion (I might be wrong but it is 100% avoidable).

Molten Fury - Would it be more beneficial to take up this 12% more damage on 35% or lower over 30% -> 33% Crit gain via Piercing Ice? This is probably the most tricky one for me to figure out.

Any input is greatly appreciated.
12% more damage is a bit of extra power and it's applied to every damage source you have on the target when he below 35% hp, quite useful and if you don't have it every time someone ALMOST dies you can know that if you had the talent he most likely would have died. The 3% crit helps out your sustained damage but fire and pvp in general are more about burst so being able to boost your damage when you need it most is probably more worth it then a small chance to gain decent damage boost.
Where are you planning to put 5 extra points at 85?

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